Jack

Skills

Flex Skill:

At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you’re
trained in that task. You can’t use this ability with a skill you’re already trained in to become specialized.

Bash(1 might point):

This is a pummeling melee attack. You make an attack and inflict 1 additional point of damage using almost any weapon except the lightest (such as a whip or a small knife). Action.

Hedge Magic(1 intellect point):

You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use hedge magic to harm another creature or object. Action.

Pierce (1speed point):

This is a well-aimed, penetrating ranged attack. You make an attack and inflict 1 additional point of damage if your weapon has a sharp point. Action.

Practiced in Armor

Jacks can wear armor for reasonable periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.

Skill with Defence

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Unlike most tricks of the trade, you can select this trick up to three times. Each time you select it, you must choose a different type of defense task. Enabler.

Thrust (1 might point):

This is a powerful melee stab. You make an attack and inflict 1 additional point of damage if your weapon has a sharp edge or point. Action.

trained without armor:

You are trained in Speed defense actions when not wearing armor. Enabler.

Jack

Devil's Spine Suitengo